at an independent game studio for the development of interfaces for an atmospheric roguelike FPS. You will need to create a cohesive UI style from HUD to upgrade screens, work in Unity, and bring interfaces to the point of integration.
Tasks:
- Formation of the overall UI style of the project: searching for the visual direction of the interface and its connection with the game's art style.
- Development of UI for game systems: weapon upgrades; cooking and crafting; hub decoration and development.
- Creation of system interfaces: pause menu; settings; additional game windows and service elements.
- Designing the game HUD: health, ability statuses, enemy and player states; markers, game indicators, and navigation elements.
- Preparation of UI assets for integration into the game: textures; icons; interface elements; preparation of files and materials for transfer to developers.
Requirements:
- Experience in creating UI for game projects (PC / console / mobile).
- Understanding of game interface specifics: readability during dynamic gameplay; visual information hierarchy; HUD, markers, hints, and game states.
- Ability to independently bring the interface from idea and wireframe to final visuals.
- Experience working with Unity, understanding the technical limitations of the engine, readiness to validate the results in the engine.
- Good understanding of composition, typography, color, and contrast.
- Accuracy in preparing assets for integration.
- Independence and ability to organize work in a part-time format.
Conditions:
- Work in an international company.
- Interesting and challenging tasks.
- Remote work from anywhere in the world.
- Competitive salary level.
- Work and development alongside a team of professionals.
- Work format: part-time / project work.
Skills: