2 months ago
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Work Format
Remote
Employment
Part-time
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Hello! We are looking for a Level Designer to create and assemble a prototype for the cooperative action-survival game SKOS: 13.86
What you will be doing:
• Finding references and coming up with concepts for locations and points of interest (POI)
• Blocking out levels, developing geometry, and setting up gameplay in conjunction with our coders
• Together with the Game Director, approving interesting places on the map: secret spots, labyrinths, traps, interactive zones
You don't need to assemble the final visual of the locations or set up the atmosphere. We have environment artists for that task.
Requirements:
• Experience in UE5. You need to be confident with scene assembly tools. It will be a big plus if you know basic scripting (Blueprints).
• A portfolio with examples from similar genres (survival, shooters, action games), showcasing level structure in dynamics.
• Basic 3D skills (Blender) — to fix a problematic model or quickly create modules if needed.
About Us
We have a small team, so it's important to be proficient in two things: independence and initiative. There's a plus to this — you'll be able to influence the project's architecture and have a say in important decision-making.
We offer part-time remote work (20-25 hours per week) and weekly payments in rubles and USDT.