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Task: Creation of stylized/low-poly 3D character models (Predator, Victims, NPCs) and a pool of their variable skins.
What you will do: • Create a base anatomical model/mesh for a unified skeleton (UE5 Mannequin or custom rig). • Set up 3D character eyes for the shader mechanics of pupils and eyelid closure (Pupil tracking & Boredom System). • Prepare texture atlases and skin/material variations (for C++ appearance copying system). • Optimize topology for 100+ NPCs simultaneously on screen (Clean topology, Weight painting).
Requirements: • Experience in low-poly / stylized 3D modeling, rigging, and skinning. • Confident understanding of the UE5 pipeline (Skeletal Mesh, Dynamic Materials, Material Instances).
HELLO EVERYONE! WE ARE LOOKING FOR 3D ARTISTS FOR THE DEVELOPMENT TEAM OF A PC GAME (Unreal Engine 5)
We are developing an asymmetric multiplayer stealth action game on UE5 (social stealth in the spirit of SpyParty on a cruise ship).
We are looking for talented 3D artists ready to join the project and tackle two key tasks:
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💼 Conditions and Format: • Remote / Project-based employment (with the possibility of long-term cooperation, and we hope for it, as we are moving on to the next project immediately after this one!). • Portfolio required!
Work for several weeks, release is planned for this August. Compensation: Hybrid of money + % from the project.
📩 Contact information:
2 months ago
Work Format
Remote
Employment
Project work
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