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Salary 205-250k net Location RF, Citizenship RF
Remote
IT integrator company
Registration as Individual Entrepreneur (IP), civil law contract (SUMZ - social insurance contributions are paid by the employer)
Experience in gaming, gamification, EdTech, sports, or social products;
Understanding of the chess subject area;
Experience with gaming platforms and progression systems;
Understanding of retention, engagement, and core gameplay loop;
Experience in designing XP, levels, quests, achievements, and seasonal mechanics;
Experience in designing monetization for digital products, virtual currency, and virtual goods;
Experience with digital goods stores, subscriptions, Battle Pass/Season Pass;
Understanding of game and product metrics;
Experience analyzing user behavior and competitor products;
SQL skills and experience with analytical platforms, data warehouses, or BI tools.
Mandatory Requirements
At least 2 years of experience as a system and/or business analyst in IT product development or implementation projects;
Experience in independently processing requirements from business tasks to delivering solutions for development;
Ability to formalize business processes, business rules, and user scenarios;
Ability to decompose a complex subject area into functional blocks;
Skills in developing User Stories, Use Cases, Acceptance Criteria, and functional requirements;
Ability to identify implicit requirements, exceptions, limitations, and edge cases;
Practical skills in BPMN and UML modeling;
Practical skills in business process analysis and optimization;
Understanding of client-server and microservices architecture;
Experience with REST API and understanding of WebSocket/real-time interaction;
Understanding of asynchronous interaction and message queues;
Experience in designing and documenting integrations;
Experience with requirement management systems, documentation, and task tracking: Wiki/Confluence, Jira/Tracker, or similar;
Analytical thinking, ability to systematize large volumes of information;
High level of autonomy;
Ability to justify decisions and assess their consequences.
A Middle analyst is expected to be able to independently work through a task from a business idea to an implementable system solution.
The candidate must be able to:
Understand the business goal and expected product effect;
Identify stakeholders and user scenarios;
Decompose an initiative into functional blocks;
Define business rules, constraints, and dependencies;
Identify contradictions and missing requirements;
Propose and justify solution options;
Assess the impact of the solution on the existing architecture and services;
Describe APIs, integrations, events, and entity states;
Work through errors, exceptions, and edge cases;
Prepare requirements and Acceptance Criteria for development and QA;
Support implementation and answer arising questions;
Verify the compliance of the implemented solution with the initial business requirements.
Key Criterion: A Middle analyst should see not an individual feature, but a system of interconnected game mechanics, user scenarios, services, and business goals.
Additional Requirements
Experience in gaming, gamification, EdTech, sports, or social products;
Understanding of the chess subject area;
Experience with gaming platforms and progression systems;
Understanding of retention, engagement, and core gameplay loop;
Experience in designing XP, levels, quests, achievements, and seasonal mechanics;
Experience in designing monetization for digital products, virtual currency, and virtual goods;
Experience with digital goods stores, subscriptions, Battle Pass/Season Pass;
Understanding of game and product metrics;
Experience analyzing user behavior and competitor products;
SQL skills and experience with analytical platforms, data warehouses, or BI tools.
Project Tasks
User Profile Development:
Development of player profile progression scenarios: statistics, achievements, ratings, activity history, social elements;
Designing new mechanics for profile personalization and displaying game progress;
Developing interconnections of the profile with ratings, achievements, seasons, quests, and inventory;
Analyzing user scenarios and data to identify growth points for player engagement and retention.
Monetization System:
Designing monetization scenarios for the gaming platform: in-game currency, store, subscriptions, premium content;
Developing mechanics for purchasing and using digital goods;
Participating in the design of Battle Pass/Season Pass and free/premium models;
Forming business rules for pricing, discounts, bundles, time-limited offers, and content acquisition restrictions;
Developing integrations with payment services and related user and system scenarios.
Game Progression and Quests:
Developing the XP, levels, seasons, quests, and achievements system;
Designing daily/weekly/monthly and special quests;
Defining rules for awarding XP and receiving rewards for in-game activities;
Developing seasonal progression, progression tracks, and Season Pass mechanics;
Analyzing the impact of progression mechanics on player engagement and retention;
Balancing the interconnections of in-game activities, task difficulty, XP, and rewards.
Digital Content and Inventory:
Designing the system of digital goods and virtual items;
Developing the player inventory: obtaining, storing, using, and displaying items;
Developing categories and attributes for digital content: cosmetic items, avatars, customization, rewards, temporary items;
Defining the lifecycle of a digital item and business rules for its acquisition and use;
Designing connections between inventory, store, profile, progression, and seasonal mechanics;
Developing administrative scenarios for managing in-game content.
Selection Stages
A small test task for discussion at the interview
Interview
Project and Team Description
Development of a gaming platform for recognizing and broadcasting chess games.
Areas of Responsibility:
Development and redesign of client scenarios for various segments of the gaming platform users;
Developing customer journeys (CJM/User Flow) through game and product processes;
Developing business and functional requirements, business architecture of services, and user scenarios;
Analyzing and optimizing existing game processes considering user experience, business goals, and technical constraints;
Interaction with Product Manager, UX/UI designers, developers, QA engineers, analysts;
Developing requirements and coordinating solutions with internal and external process participants;
Analyzing user data, player behavior, and game metrics to identify problems and growth areas;
Forming proposals for changes to game mechanics, processes, and services considering business impact, user experience, and risk minimization;
Designing solutions together with the development team: detailing services, APIs, integration, and event scenarios;
Decomposing large initiatives and epics into functional requirements, user stories, and tasks for development;
Prioritization, backlog analysis and structuring, participation in effort estimation;
Supporting requirements throughout all stages of development: from discovery and design to testing and acceptance;
Identifying dependencies between game mechanics, services, and user scenarios;
Ensuring consistency of requirements between the client, backend services, game mechanics, and administrative tools.
Main Functional Areas:
Game Mechanics: game sessions, matchmaking, ratings, tournaments, game modes, timers, reconnect/disconnect, real-time interaction;
Game Progression: XP, levels, quests, achievements, seasons, rewards, and progression tracks;
Retention and Engagement: onboarding, core loop, daily/weekly mechanics, streaks, rewards, player segmentation, and user retention mechanics;
Monetization: in-game currency, store, cosmetic items, premium subscriptions, bundles, Battle Pass/Season Pass, free/premium models;
Seasonal Mechanics: season lifecycle, seasonal progress, tasks, rewards, premium track, time limits, and season completion;
Game Economy: interconnections of in-game actions, rewards, progression, and monetization; balancing content value and avoiding pay-to-win in competitive mechanics.
27 days ago
205,000 – 250,000 RUB
per month
Grade
Middle
Experience
from 2 years
Work Format
Remote
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