Vacancy: 3D Motion Designer/Generalist (Unreal Engine)
Salary: from $600 to $800 per creative
Work Location: Remote
Employee Qualifications: Middle, Senior
Employment Type: Part-time, Project-based
Employer: GameGears.Online
Vacancy Description:
GameGears.Online is a next-generation game studio, part of the international corporation GDEV. We are rethinking the approach to game creation, using AI tools and automation to accelerate development, scale content, and create a deeper, more dynamic gaming experience.
We are currently looking for someone for project-based employment with a consistent workload. Based on performance, if both parties are satisfied, we may offer full-time employment.
The project you will be working on is Aliens vs Zombies: Invasion.
Examples of promotional videos:
What you will be doing:
- Promotional creatives. Only custom gameplay on 100% in-game content. No cinematics. No misleading content;
- The entire pipeline will be in Unreal Engine.
Responsibilities and Key Tasks:
- Creating marketing 3D promotional creatives using Unreal Engine. Based on in-game assets. Level design, animation, camera, rendering, VFX;
- Understanding of dynamic composition;
- Creating new game mechanics in Blueprints;
- Optimizing existing game mechanics;
- Adapting basic project mechanics for specific scenarios;
- Working on VFX, animations, and simulations for promotional projects;
- Video editing and final assembly (2D UI, sound design, resizes).
What we expect from you:
- Professional proficiency in Unreal Engine;
- Deep experience with Blueprints for creating game mechanics (AI Crowd, Projectiles, PCG, AnimBP, item stacking/absorption, shooting with various weapons, crowds, etc.);
- Understanding of Niagara particle systems;
- Creating various shaders;
- Confident work with Sequencer;
- Professional proficiency in accompanying 2D and 3D software;
- Animation (creating custom animation and re-working existing ones);
- Professional proficiency in AE (2D Motion Design, UI, VFX, sound design);
- Artistic taste, creative thinking. Broad understanding of video content ('eyesight'); High self-organization and ability to estimate production time for upcoming tasks;
- Understanding of Git repositories.
Will be a plus:
- Knowledge of Unity. Working with game content (source files) export, adaptation for UE;
- Basic knowledge of any programming language;
- Experience in generating AI creatives, videos (ChatGPT, Klingai, Pika, Runway, etc.).
What we offer:
- Full remote work. Work from anywhere.
- Official employment and "white" payment. Contract with a foreign company.
- We are currently looking for someone for permanent project-based employment. Based on performance, if both parties are satisfied, we may offer full-time employment.
- Real data and scale. A live game, Aliens vs Zombies: Invasion, with a large audience.
- Advanced technologies and AI: we provide access to a vast list of top neural networks and AI tools, including Claude Code, to accelerate development and code writing.
- A team without bureaucracy. Small collective, flat structure, fast communication, and direct contact with management.
How many interview stages, with whom?
- Stage 1: Short Q&A; text + salary expectations.
- Stage 2: Interview.
- Stage 3: Offer / Contract / Work.
Contact for applicants: Kristina