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The studio is looking for a 3D artist for Roblox projects — the sole 3D specialist on the title: environment, characters/creatures, props, rigging and animation, import and optimization in Studio. Code and UI design are handled internally — we need someone who can fully cover the 3D part of the game according to the provided technical specifications.
Tech Stack: • Blender (modeling, UVs, rigging, animation, baking) • Roblox Studio: MeshPart, SurfaceAppearance/PBR, MaterialVariant, terrain, lighting • FBX → Roblox pipeline (skinned mesh, deform-only export, 4 influence limit per vertex) • Substance Painter / Photoshop / Krita — textures and bakes • AI generation of 3D and textures (Meshy / Hyper3D-Rodin / Hunyuan3D and similar) — mandatory
What we expect: • 2+ years in game dev 3D, portfolio with stylized low-poly / cartoon art style • Clean topology, reasonable UVs, working within a unified art style and specified palette • Baking procedural/toon materials into textures (Cycles/Eevee) and assembling materials for Roblox • Rigging and skinning: bone rigs, squash & stretch, deformation without bone scaling, looped animations (idle / jump / reaction) • Understanding budgets: polygon count, texture size and quantity, draw calls, CollisionFidelity / RenderFidelity — games must run on mobile phones • Environment: assembling a thematic location entirely — terrain, islands/biomes, props, decor, clear silhouette and composition • AI-first: generate base shapes and textures using AI and finalize them manually; manual blockout from scratch where AI can handle it is a waste of time • Plus: experience with published Roblox games or mobile F2P background
What you will be doing: • Covering the entire 3D part of the title: thematic environment set + roster of creatures/characters with variations
What you will NOT be doing: • UI design, icons, thumbnails, and marketing art — handled internally • Scripting and gameplay logic
What we offer: • $2000+ • Fully remote • Full ownership of the project's visuals, no micromanagement • AI tools are paid for and used to their maximum potential • Live projects with real players and revenue
Selection process: paid test task — one asset according to the specs (creature with rig and loop OR a small environment set), delivered imported into Roblox Studio.
from 2,000 USD
per month
from 2 years
Experience
Full-time
Employment
Remote
Work Format
Middle
Grade
Game Art
Specialization
GameDev
Industry
Product company
Company Type
By job title
Game Art
Specialization
GameDev
Industry
Product company
Company Type