REMOTE
A team is looking for an experienced 3D environment modeler (Hard Surface Artist) to create high-quality, hyper-realistic models of environments, architecture, machinery, and objects.
Requirements:
- 3+ years of experience in 3D modeling.
- Proficient in Plasticity.
- Good knowledge of Blender, 3ds Max, Maya, or similar software.
- Experience in creating models using the High Poly → Low Poly → Bake pipeline.
- Retopology and UV unwrapping skills.
- Ability to perform high-quality baking of Normal, AO, Curvature, and other maps.
- Understanding of PBR principles and modern game industry standards.
- A portfolio with environment and hard surface works is mandatory.
Responsibilities:
- Creation of hyper-realistic environment and Hard Surface object models.
- Modeling of architecture, machinery, industrial equipment, interiors, and props.
- Preparation of High Poly and Low Poly models.
- UV unwrapping and map baking.
- Optimization of models for game engines and visualization.
- Work based on technical specifications and concepts.
- Realism or hyper-realism.
Conditions:
- Fully remote work.
- Flexible schedule.
- Long-term cooperation.
- Stable project workload.
- Salary from 60,000 rubles per month (to be discussed based on interview results).
- Opportunity for professional growth and participation in interesting projects.
To apply, please send:
- Portfolio with examples of environment and Hard Surface works.
- Brief information about your experience.
- Contact information for feedback.
We are looking for a specialist capable of creating high-quality, hyper-realistic environment and object models, adhering to the full production cycle: High Poly, Low Poly, UV unwrapping, and high-quality map baking.