🔥 Korpu studio is looking for a 3D Generalist to work on our projects.
💫 What you'll be doing:
- Full cycle of developing expressive 3D mascots: from draft and high-poly sculpting to the final asset;
- Modeling 3D props of varying complexity for integration into scenes;
- Creating correct topology and efficient UV layouts optimized for subsequent rigging and animation;
- Texturing objects and setting up physically correct materials, shading settings;
- Setting up lighting, scene configuration, and final rendering;
- Close interaction with the art director and animators to maintain a consistent visual style and technical requirements.
💫 What we expect from you:
- Confident command of ZBrush and Maya (ability to work effectively with both organic and hard-surface models);
- Deep understanding of the 3D character and environment creation pipeline;
- Skills in working with Substance Painter for creating expressive and high-quality textures;
- Experience with modern render engines (our priority is Redshift, but experience with Arnold or V-Ray will also work);
- Excellent sense of form, proportions, silhouette, as well as a basic understanding of anatomy and biomechanics (for working on mascots);
- Ability to meet estimates, work effectively with feedback, and maintain perfect order in files;
- A current portfolio with examples of characters/mascots and props (be sure to attach renders with wireframes).
💫 What we offer:
- Work on cool projects;
- Competitive salary based on interview results;
- A creative team ready to support great ideas;
- Flexible work schedule (remote/hybrid).
🤗Contact for communication:
Please send your resume and portfolio in the first message