We use cookies — so the site works, and we turn on analytics only if you agree. Learn more about cookies
3D Environment Artist (Generalist) UE5 | RocketHunt
Contacts
Reach out directly about this role
Description
REMOTE | SURVIVAL UE5
Responsibilities
Technical preparation of geometry: checking UVs, assigning Material IDs, monitoring mesh density and its semi-automatic optimization in case of high polygon count.
Adaptation and integration of assets: transferring purchased models (including from the Fab marketplace) to the project's custom shader, rebuilding texture channels.
Texturing automation: baking technical masks (AO, Curvature) in Substance Painter / Marmoset, modifying texture maps using pre-created filters.
Level art for locations: artistic scene assembly in UE5, composition setup, atmosphere tuning.
Requirements
Ability to work with geometry, textures, and basic asset assembly in UE5.
Understanding of the optimization pipeline (texture channel packing, mesh density control, working with ready-made shaders).
Willingness to work quickly within a prototyping pipeline without modeling from scratch.
What we offer
Remote work, payments every week in rubles or USDT.