REMOT GLOBAL | PART TIME | EST ORDER STUDIO
Est Order Studio invites Junior+/Middle level 3D Character Artists, as well as Lead 3D Character Artist / Head of 3D Character Art to the development team for DEVIL GATE, a dark Action/RPG in the Diablo-like genre.
We are creating a full-fledged commercial project with a realistic dark fantasy visual style, featuring a large number of characters, monsters, and creatures.
We are currently also reformatting the 3D Character Art department and rebuilding it from scratch. Therefore, we are looking for specialists who want to join the team at the development stage of this direction and take part in shaping its future production pipeline.
We are separately looking for a lead for this direction who can oversee the work of specialists within the department, control the quality of models, and help form a unified production pipeline.
What you will do:
- Create 3D characters, monsters, and creatures based on concepts and technical specifications.
- Work on characters in a realistic dark fantasy style.
- Create High Poly / Low Poly models.
- Perform retopology and create optimized game geometry.
- Create UV layouts and PBR textures.
- Develop character anatomy, silhouette, proportions, and details.
- Work with humans, animals, and creatures with non-standard anatomy.
- Refine models based on feedback from the Art Lead and the team.
- Adhere to the requirements of the game production pipeline and the technical limitations of the project.
- Interact with Concept Artists, Animators, Technical Artists, and other team specialists.
For Lead 3D Character Artist / Head of 3D Character Art additionally:
- Oversee the work of specialists in the 3D Character Art department.
- Distribute and coordinate tasks within the direction in collaboration with project managers.
- Control the quality and compliance of work with the project's visual direction.
- Conduct model reviews and provide constructive feedback to specialists.
- Help establish a unified workflow and production pipeline for the department.
- Formulate and maintain technical and artistic standards for characters, monsters, and creatures.
- Ensure compliance with quality, optimization, and in-game usage requirements for models.
- Assist in developing specialists within the department and foster effective interaction between 3D Character Art and other disciplines.
Requirements:
- Solid 3D modeling skills for characters or creatures.
- Understanding of the complete game character creation pipeline: High Poly → Low Poly → UV → Bake → Texturing.
- Ability to create high-quality game geometry.
- Good understanding of anatomy and proportions.
- Ability to work based on concepts and references.
- Understanding of PBR and principles of creating game materials.
- Ability to independently bring a given task to completion.
- A portfolio showcasing work examples.
For Lead 3D Character Artist / Head of 3D Character Art, we also expect:
- Practical experience in creating high-quality game characters and creatures.
- Understanding of the production pipeline and requirements for game characters.
- Experience conducting reviews and quality control of other 3D Artists' work.
- Ability to formulate clear requirements, standards, and workflows within the direction.
- Ability to provide clear technical and artistic feedback.
- Ability to independently make decisions regarding quality and production processes within your area of responsibility.
- Experience coordinating a small team or department will be a significant plus.
Will be a plus:
- Experience working on game projects.
- Experience creating characters and creatures for Action RPGs, Hack & Slash, or other projects with a large number of combat characters.
- Experience working with realistic human and animal anatomy.
- Experience creating monsters and creatures with non-standard anatomy.
- Experience working with ZBrush, Substance 3D Painter, Marvelous Designer, Blender, Maya, or 3ds Max.
- Experience working with Unreal Engine.
- Understanding of AA/AAA production pipeline requirements.
- Ability to work with clothing, armor, and modular character parts.
- Experience building or rebuilding a Character Art pipeline from scratch.
About the project:
DEVIL GATE is a Diablo-like Action/RPG set in a dark fantasy world, featuring dynamic combat and a wide variety of characters and creatures. The project is currently in the MVP stage. The team is systematically preparing the project for the next stages: Pre-Alpha and Alpha.
We are already collaborating with well-known Western publishers, including THQ Nordic, Focus Entertainment, and 3D Realms, and receiving professional feedback on the project. The team is actively addressing the feedback, refining key aspects of DEVIL GATE, and strengthening the production pipeline in preparation for the project's further development.
Important:
At this stage, the project is being developed on the team's enthusiasm and without fixed compensation. However, DEVIL GATE is a genuine development of a commercial AA project, not a training or simple pet project. We are looking for individuals who want to join the project at its current stage, gain real team development experience, work on production tasks, and, together with the team, prepare the project for funding.
What you will gain:
- Experience working in a team on a real commercial game project.
- Production tasks and a complete pipeline for creating game characters.
- An opportunity to significantly enhance your professional portfolio.
- The chance to participate in the formation and development of the 3D Character Art department.
APPLY
Danil Krasilnikov