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We are working on Casual and Hybrid-casual mobile projects, and are looking for a Middle Game Designer with experience in developing and evolving mobile casual games for our team.
Responsibilities: · Work with key product metrics (retention, playtime, ARPU), generate and test hypotheses to improve them; · Maintain project documentation; · Manage features from task definition to implementation and subsequent performance analysis.
What we expect: · At least 2 years of experience in a similar position; · Proven experience in developing and evolving mobile casual games (launch, release, post-release metric improvement); · Broad background as a generalist game designer: writing documentation, selecting references, developing mechanics, balancing, monetization, working with configurations, analytics, A/B testing; · Ability to make data-driven decisions and base them on metrics; · Product thinking, strong understanding of casual games (especially in racing and simulation genres); · Experience with Unity.
Will be a significant advantage: · Experience developing casual racing games or transport simulation games specifically; · Deep understanding of these genres, their mechanics, and game economy; · Experience with hybrid monetization (combination of ads and in-app purchases).
Conditions: · remote work · flexible schedule · opportunity for official employment under the Labor Code of the Russian Federation in a studio with IT accreditation · work on a promising mobile project
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4 months ago
Grade
Middle
Experience
from 2 years
Work Format
Remote
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