About the role
We are a small team developing the 2D Midcore Idle RPG Evitania Online. The project is actively developing, and we are looking for a game designer.
Responsibilities
- Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, diagrams, User Flow, technical specifications for the team);
- Build mathematical models for character balance and maintain balance sheets in Excel / Google Sheets;
- Adjust difficulty and progression curves, design game cycles and engagement loops;
- Design levels and quest chains;
- Prototype features in Unity or Figma and conduct internal playtests;
- Conduct A/B tests of key elements, analyze Retention, ARPU, and LTV, and adjust systems based on the results;
- Balance live content: events, seasons;
- Work closely with art, development, and analytics to iteratively improve the product.
Requirements
- 500+ hours of real gameplay experience combined in IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, or Idle Fishing;
- Confident use of AI tools (ChatGPT, Claude, etc.);
- Understanding of ARPU, ARPPU, LTV, and Retention as tools for balancing game systems;
- Ability to work with balance sheets and complex formulas in Excel / Google Sheets;
- Prototyping skills in Unity or mock-up skills in Figma / Sketch;
- Analytical thinking and the ability to test game ideas with numbers.
- We do not consider candidates without real gameplay experience in the idle genre.
Benefits
- Fully remote work;
- Schedule: 12:00–21:00 Moscow Time, 1-hour lunch;
- Full-time employment, 5/2, 8 working hours;
- Employment format — self-employment;
- Small team without strict hierarchy;
- Opportunity to directly influence processes and product development.