2 months ago
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Grade
Middle
Experience
from 1 years
Work Format
Remote
Employment
Full-time
By job title
AI writes it from your resume. You only have to send it.
We are a small team developing a 2D Midcore Idle RPG. The project is actively evolving, and we are looking for a Game Designer.
๐ฎ Responsibilities โ Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, diagrams, User Flow, technical specifications for the team); โ Build mathematical models for attribute balance and maintain balance sheets in Excel / Google Sheets; โ Configure difficulty and progression curves, design game loops and engagement loops; โ Design levels and quest chains; โ Prototype features in Unity (or Figma) and conduct internal playtests; โ Conduct A/B tests of key elements (balance, rewards, UI), analyze metrics (Retention, ARPU, LTV) and adjust systems based on results; โ Balance live content: events, seasons; โ Work closely with art, development, and analytics to iteratively improve the product.
๐ Requirements One of the following is mandatory: โ Commercial experience in idle RPGs for at least 1 year; โ OR commercial experience as a game designer in another genre for at least 1 year + deep gaming experience in idle games (references below).
For all candidates: โ Confident use of AI tools (ChatGPT/Claude, etc.); โ Understanding of metrics (ARPU, ARPPU, LTV, Retention) specifically as data for system balancing, not as reporting; โ Ability to work with balance sheets and complex formulas in Excel / Google Sheets; โ Prototyping skills in Unity or mock-up skills in Figma / Sketch; โ Analytical thinking: the ability to translate an idea into a formula and verify it with numbers.
๐ฏ Reference game experience IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, Idle Fishing.
โ Will be a plus โ Experience with Pixel Art projects: understanding the limitations of the style and the ability to formulate technical specifications for an artist.
โ Not considered โ No commercial experience in game design; โ No real gaming experience in idle games โ the genre cannot be understood from descriptions and analyses.
๐ Work conditions โ Fully remote; โ Schedule: 12:00 to 21:00 Moscow Time (1 hour lunch); โ Full-time employment: 5/2, 8 working hours; โ Employment format โ self-employment; โ No bureaucracy or reports โ we focus on efficiency; โ No strict hierarchy: if you know how to do something better โ suggest and justify it; โ Work in a small team with the opportunity to influence processes.
๐ฉ How to apply โ Attach your resume, which should include your work experience and links to projects you have worked on; โ List the idle games from the list that you have actually played, and approximately how many hours.