Technical artist for work with Unreal Engine 5. Optimization of content, creation of tools and visual solutions, team training.
Tasks:
- Develop and improve pipelines for optimizing 3D content, materials, and effects
- Develop new visual and software solutions to improve internal development processes and content quality
- Identify and eliminate performance issues
- Train and guide other artists and developers in using UE5, Houdini, Blender, etc.
- Propose new ideas and solutions, enhancing the quality and originality of projects.
Requirements:
- Portfolio demonstrating previous work in UE, especially in AA or AAA level projects
- Understanding and experience with the core aspects of Unreal Engine 5, including Blueprints, materials, lighting, and animation
- Understanding of content development pipelines for UE5: ability to create and optimize content independently, regardless of type
- Experience with performance profiling tools (UnrealInsights, RenderDoc)
- Experience in optimizing art content and understanding the main bottlenecks of the graphics pipeline within that content
- Experience with 3D modeling packages (DCC) (Maya and/or Blender)
- Knowledge of Photoshop (or analogs) and understanding the nuances of working with textures and images within UE5
- Experience creating tools and systems using Blueprints
- Solid knowledge of the Material Graph system
- Minimal understanding of Niagara principles
Conditions:
- Income: from 100,000 (net)
- Experience: from 2 years
- Full-time employment
- Schedule: 5/2
- Working hours: 7.5
- Work format: remote
Skills:
- Unreal Engine 5
- Blueprints
- Material Graph
- Niagara
- Maya
- Blender
- Photoshop
- UnrealInsights
- RenderDoc
- C++
- Lumen
- Nanite
- Level Streaming
- Zbrush
- Substance Painter
- Substance Designer
- Houdini FX
- Compute Shader