About the role
UpForge.Games is a young game studio working on a hardcore cooperative shooter in a popular universe with a focus on realism, intense gameplay, and atmosphere. We are looking for a VFX Artist who can independently figure out a task, find references, propose a solution, assemble and configure the effect, and then work closely with the team to bring it to the final result in the game.
Responsibilities
- Create realistic VFX in Unreal Engine 5 using Niagara for weapons, characters, combat mechanics, and environment.
- Manage effects from idea and references to the final visual and technical result.
- Work with materials, shaders, textures, and other VFX assets.
- Configure and optimize effects for direct use in gameplay.
- Collaborate with Art, Game Design, Animation, and Development teams.
- Propose your own artistic and technical solutions.
- Help shape the overall visual language of the project's effects.
Requirements
- 3+ years of experience as a VFX Artist in the game industry.
- Proficient with Unreal Engine 5 and Niagara.
- Good understanding of Materials, shaders, real-time VFX, and optimization.
- Ability to independently manage tasks and bring effects to the required artistic and technical quality.
- Good sense of scale, timing, dynamics, and readability of effects in gameplay.
- Strong portfolio / showreel with in-game VFX.
- Particularly interested in realistic combat effects: shooting, hits, smoke, fire, destruction, blood, and environmental effects.
Benefits
- Will be a plus:
- Experience with Houdini.
- Ability to work with Blueprints.
- Understanding of Lumen and Physically Based Lighting.
- Experience working on shooters or projects with a large number of combat effects.
- Experience creating technically complex and reusable VFX systems.
- Send your resume and portfolio / showreel with examples of in-game VFX to the email.