Mobile midcore for the Asian market with strong character progression
Remote work
Full-time
About the project
A mobile game on Unreal Engine 5, primarily targeted at the Asian market. Midcore. The core gameplay is easy to pick up at the start, feeling like a "physical toy," but with depth in the late game. The closest gameplay reference is Smashing Four.
The project emphasizes character progression with adult elements and a large number of cutscenes organically integrated into the gameplay. The approach is close to Honkai: Star Rail. The cutscenes stylistically lean towards a collective image of shonen anime.
The setting and visual aesthetic are sci-fi / star punk, with a vibe similar to Zenless Zone Zero and Star Rail. It uses Asian meta with gacha mechanics, but without the collectible card system characteristic of CCGs.
The project is completing the pre-production stage. The first soft launch is planned for the end of 2026.
Responsibilities
- Research and decomposition of meta references.
- Participation in shaping the project's meta and monetization concept, together with the lead GD and producer.
- Ownership of meta and monetization directions during development.
- Working with analytics during soft launch and live ops. With the goal of improving meta and monetization to achieve project KPIs.
- Writing GDDs for game features in the context of meta.
- Working with the UI/UX designer on meta interfaces and screens outside the core.
Requirements
- Over 5 years of professional industry experience as a game designer. Candidates without confirmed experience will not be considered.
- Experience working as a Meta and/or Monetization designer.
- Extensive play experience in mobile titles with complex Asian meta. For example, Girls X Battle 2, Honkai Star Rail.
- Ability to work at least 8 hours a day, 5 days a week. According to Moscow time zone.
Nice to have
- Completed projects that can be experienced, in the position of Meta and/or Monetization game designer.
- Love and familiarity with anime, especially shonen.
- Experience with game engines Unreal Engine or Unity, experience setting up features within the engine.
Conditions
- Fully remote work.
- Russian-speaking team and documentation.
- Salary at or above market rate, we will consider your proposals.
- Payment once a month in rubles for Russian residents via sole proprietorship. Or in dollars for foreign sole proprietorships under an individual contract. Depending on your needs.
- Weekends according to the Russian Federation's production calendar.
- 20 days of paid vacation per year, 3 days off. Fully paid sick leave.
- Coverage of taxes on salary up to 20%.