We are looking for a Middle 3D Artist (PSX / Low-Poly) for the MISERY project.
About the project:
A co-op game with low-poly psx graphics in a post-Soviet apocalyptic setting.
Responsibilities:
- Gather references according to the technical specification
- Create low-poly models of environment and props: weapons, clothing, furniture, equipment, vehicles, vegetation, buildings
- Work with textures and materials to make simple geometry objects look interesting and "alive"
- Develop color schemes within the overall palette: muted, "faded" tones that will contribute to the game's atmosphere
Candidate Requirements:
- 2+ years of commercial experience in game development (Middle level)
- Advanced proficiency in Blender / 3ds Max / Maya
- Ability to work quickly and with high quality
- Confident use of Substance Painter for creating textures that add "grime" and realism to simple shapes
- Model optimization skills
Portfolio and Experience:
- A portfolio showcasing work with form and texture
- Must have experience in low-poly style with realistic texturing (Stylized Reality / PBR on simple forms)
Genre preferences: Horror, post-apocalyptic - mandatory
Soft Skills and Processes:
- Willingness to work in a team, discuss references, and accept feedback.
- Ability to propose own ideas
- Task management in Trello / similar tools
- High autonomy and self-organization
Working Conditions:
- Remote work, full-time
- Official employment under contract
- Salary: discussed based on interview and portfolio review. We pay market rate for Middle level
Will be a plus:
- Residence in the Republic of Belarus
- Experience in similar projects
To apply, please:
Attach your resume and portfolio links (ArtStation, Sketchfab, personal website)
Contacts:
recruiter contact
Danil Krasilnikov