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Responsibilities: – Skeletal animation of graphics in Spine: characters, symbols, backgrounds, transitions. – Full rigging preparation cycle: dissecting source files into layers, rigging (bones, meshes, weights, IK), animation setup. – Independent redrawing of missing asset parts in Photoshop: overlapped areas, missing angles, elements necessary for correct animation. – Creating effects in Adobe After Effects (particles, glows, flashes, smoke, compositing) and integrating them with animations. – Exporting and assembling assets according to project technical requirements: atlases, JSON, resolutions, fps, naming, file weight. – Working based on technical specifications and revisions from the art director and client, managing tasks until final acceptance.
Must-haves: – Proficient in Spine (Pro): meshes, weights, IK/FK, constraints, skins, optimization for runtime. – Adobe After Effects at the level of creating "turnkey" effects — from idea to finished composition. – Adobe Photoshop at a confident redrawing level: meticulously refining someone else's asset so that it stylistically matches the original. – Understanding of timing, weight, inertia — animation should "live", not just move. – Adherence to technical requirements and naming standards. – Self-organization, ability to work under tight deadlines and manage multiple tasks in parallel.
Optional: – Understanding of how animation is assembled on the development side (Unity, PixiJS, Phaser, etc.). – Basic 3D skills. – Art education. – Experience working with different art styles — from realism to cartoonish stylization.
Key principle — autonomy We are looking for a specialist who can fully handle a task: receive an asset — prepare it, rig it, animate it, create effects for it, assemble it, and deliver it according to specifications.
Conditions: – Remote work. – Stable employment, full-time: 8-hour workday, 5/2, with time tracker installation. – Probationary period — 3 months. – Salary level is discussed individually and depends on skills, quality, and speed of work. Portfolio is required when applying
Full-time
Employment
Remote
Work Format
Middle
Grade
Game Art
Specialization
GameDev
Industry
Outsourcing
Company Type
By country
GameDev
Industry
Outsourcing
Company Type