Junior 3D Artist for creating game environment models in Unreal Engine 5 as part of the Dored Contributors program. Suitable for students and course graduates without commercial experience.
Tasks:
- Create small game environment models: furniture, tools, road objects, urban and rural environment elements, industrial objects, game props for Unreal Engine 5
- High-poly and low-poly modeling
- UV unwrapping
- PBR texturing
- Map baking
- Model optimization
- Collision and LOD setup
- Import and model verification in Unreal Engine 5
Requirements:
- Have at least a few personal works
- Basic proficiency in Blender, Maya, 3ds Max, or another 3D program
- Desire to develop in the game industry
- Willingness to work based on references and technical requirements
- Adequate attitude towards edits and feedback
- Prohibition of using stolen and unlicensed assets
Conditions:
- Practical work experience based on technical specifications
- Feedback from the team
- Opportunity to add completed works to your portfolio
- Experience in preparing models for Unreal Engine 5
- Access to a closed community of participants
- Opportunity to participate in closed tests
- Priority consideration for future paid tasks and vacancies
- Possible mention in credits if the work is actually included in a released project
- Gift from the studio after fulfilling the conditions of a specific program stage
Skills:
- Blender
- Maya
- 3ds Max
- Substance Painter
- Unreal Engine 5
- PBR texturing
- UV unwrapping
- LOD
- Collisions
- Retopology