Vacancy: 3D Animator / Unity Animator
Salary: based on interview results
Work Location: #Remote
Qualification: #Middle
Employment: Full-time
Job Description:
A small team of 15-20 people working on a top-down strategy game project in Unity. The project has been in active development for about a year.
We are looking for a specialist who can handle animation from creation to final integration in Unity: independently import assets, set up and adjust animations directly in the engine.
Responsibilities:
- Creation and setup of animations for characters and animals: idle, locomotion, walk, run, attack, reactions, interactions, and other game states;
- Work with rigging and skinning;
- Creation of animations for various objects and environment elements;
- Integration of animations into Unity and their setup directly in the engine;
- Adjustment of animation timings and playback speeds to achieve the desired dynamics and expressiveness;
- Creation of animations considering the camera and game scale — movements should remain sufficiently expressive and easily readable by the player from a top-down view;
- Optimization of animations considering the game project's requirements;
- Maintaining a neat structure and organization of animation assets: clear naming, correct export, and a clean project structure.
Will be a plus:
- Experience working on games with a top-down or isometric camera;
- Experience creating animations for animals and creatures;
- Experience integrating animations with VFX and other visual effects;
- Experience working with animations for interactive objects and environment elements;
- Understanding the specifics of optimizing character animations and rigs for a game project.
Conditions:
- Official employment;
- 5/2 work schedule;
- Opportunity to directly influence the visual quality of the project and implement your ideas;
- Work in a small and friendly team on a project that is already in active development.
To apply, be sure to send your resume and portfolio.