Vacancy: Game Designer (Middle / Senior)
Work Location: Remote
Employment Type: Full-time
About Us:
We, TOPHOUSE, have been developing and publishing adult games for over 3 years. Our Steam page:
We are looking for a talented game designer to work on the SUPERS project. We need a specialist with experience in developing complete and comprehensive game design documentation, from concept mechanics to detailed technical specifications.
Responsibilities:
- Designing game mechanics and systems (core-loop, economy, and progression).
- Developing, implementing, and supporting game mechanics directly in the engine.
- Writing comprehensive project and game design documentation.
- Describing technical specifications for UI/UX and controlling the understanding of interface functionality.
- Developing and tuning game balance (economy and mechanic difficulty).
- Adjusting the game development course in collaboration with the project manager.
Mandatory Candidate Requirements:
- Experience in positions such as Game Designer, Feature Owner, or Lead Game Designer.
- Experience in game design for premium Steam projects, preferably visual novels.
- Experience in the adult segment and understanding of the specifics of this niche.
- Experience with balancing game economy and mechanic difficulty.
- Deep understanding of fundamental game design principles and experience in building quality game flow.
- Proficient in using basic tools: Figma, Miro, Google Docs, Sheets.
- Basic knowledge of Unity.
It will be a huge plus if you:
- Have experience creating complex progression and economy systems specifically in visual novels.
- Are able to work proactively and propose non-obvious but effective solutions to improve the player experience.
We Offer:
- Fully remote work format, full-time 5/2.
- Stable payments and bonuses for successful project releases.
- Interesting and ambitious tasks in a rapidly growing niche.
- Friendly team, adequate management, and no bureaucracy.
- Team-building events
- Birthday gifts.
How to Apply?
Send your resume and work samples (portfolio, examples of game design documentation, technical specifications, or links to released projects) to Telegram —