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Vacancy Level designer/ Level artist artist at DreamDock studio Experience: from 4 years
Tasks: Design game levels and individual locations, taking into account the mechanics available in the project. Create level blockouts in Unreal Engine 5. Build a clear and readable player path. Create locations that are interesting to explore, but remain compact and uncluttered. Think through alternative routes, points of interest, landmarks, and pacing. Together with the game designer, producer, and lead, test levels and refine them based on playtest results. Consider technical limitations, game metrics, and project mechanics. We expect: Experience with Unreal Engine 5. Ability to create functional and readable blockouts. Understanding of navigation, spatial composition, and player attention management. Knowledge of tools and approaches that speed up the creation and editing of blockouts. Ability to design locations around existing game mechanics. Portfolio with examples of game levels or blockouts. Willingness to complete a small test task.
DreamDock
26 days ago
Experience
from 4 years
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