Game Designer**
What you will do:
- Develop game concepts and mechanics (rounds, symbols, bonus features) considering UX and business goals
- Create GDD: mockups, text descriptions, documentation.
- Form and systematize asset lists (art, sound, effects, animations), build the logic of their interrelation with game conditions
- Evaluate the quality of the finished product and suggest improvements based on metrics and player feedback
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What's important: Current experience in slots for 2+ years; ability to design game features and balance mathematics; experience with art feedback; analytical thinking, understanding of metrics and player behavior;
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Senior Game Producer**
What you will do:
- Form concepts for new games: theme, mechanics, visuals, overall game experience
- Defend the product vision to the team and stakeholders
- Coordinate game designers, mathematicians, artists, developers, animators, testers
- Analyze the market, competitors, and data on engagement, retention, GGR
- Balance project ambitions, deadlines, and budget, mentor less experienced producers
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What's important : 5+ years in game development (a significant part - slots), several released projects in a key role, deep understanding of slot mechanics/metrics, experience managing a multidisciplinary team, working-level English.
We offer:
- Remote work format (WW, except RF).
- Work on new projects from scratch.
- Minimum bureaucracy and the opportunity to influence the final look of the games.