Game Designer**
What you will do:
- Develop game concepts and mechanics (rounds, symbols, bonus features) considering the target audience and business goals.
- Create GDDs: mockups, textual descriptions, documentation.
- Formulate and systematize asset lists (art, sound, effects, animations), building the logic of their interrelation with game conditions.
- Evaluate the quality of the finished product and propose improvements based on metrics and player feedback.
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What is important: Relevant experience in slots for 2+ years; ability to design game features and balance mathematics; experience with art feedback; analytical thinking, understanding of metrics and player behavior;
Senior Game Producer
What you will do:
- Formulate concepts for new games: theme, mechanics, visuals, overall game experience.
- Defend the product vision to the team and stakeholders.
- Coordinate game designers, mathematicians, artists, developers, animators, testers.
- Analyze the market, competitors, and data on engagement, retention, GGR.
- Balance project ambitions, deadlines, and budget, mentor less experienced producers.
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What is important:** 5+ years in game development (significant portion - slots), several released projects in a key role, deep understanding of slot mechanics/metrics, experience managing a multidisciplinary team, working-level English.
We offer:
- Remote work format (Worldwide, except Russia).
- Work on new projects from scratch.
- Minimum bureaucracy and the opportunity to influence the final look of games.