We are looking for a Middle 3D Artist (PSX / Low-Poly) for the MISERY project.
About the project:
A co-op game with low-poly psx graphics in a post-Soviet apocalypse setting.
What you will be doing:
- Gathering references according to the technical specification
- Creating low-poly models of environments and props: weapons, clothing, furniture, equipment, vehicles, vegetation, buildings
- Working with textures and materials so that low-geometry objects look interesting and "alive"
- Developing a color palette within the overall scheme: muted, "faded" tones that will contribute to the game's atmosphere
Candidate requirements:
- Commercial experience in game development of 2+ years (Middle level)
- Proficiency in Blender / 3ds Max / Maya at an advanced level
- Ability to work quickly and efficiently
- Confident work with Substance Painter to create textures that will add "dirt" and realism to simple forms
- Model optimization skills
Portfolio and visual literacy:
- Portfolio demonstrating work with form and texture
- Must have experience working in a low-poly style with realistic texturing (Stylized Reality / PBR on simple forms)
Genre preferences: Horror, post-apocalyptic - mandatory
Soft skills and processes:
- Willingness to work in a team, discuss references, and accept feedback.
- Ability to offer your own ideas
- Task management in Trello / similar tools
- High autonomy and self-organization
Work conditions:
- Remote work, full-time
- Official employment under contract
- Salary: discussed after the interview and portfolio review. We pay market rates for a Middle level specialist.
Will be a plus:
- Residence in the Republic of Belarus
- Experience in similar projects
To apply, you need to:
Attach your CV and portfolio links (ArtStation, Sketchfab, personal website)
Contacts: recruiter contact