We are looking for a Material Designer (Middle+) for a long-term game project — a 3D commercial space management simulator. You will need to create realistic PBR materials, work in Substance 3D Designer/Painter, Photoshop, and Figma, and integrate materials into Unity.
Responsibilities:
- Create realistic PBR materials for game assets and environment.
- Develop materials from scratch and refine existing ones.
- Prepare textures and materials for integration into Unity.
- Work with Photoshop, Figma, and other texture creation tools.
- Interact with 3D artists, game director, and other team members.
- Maintain the project's unified visual style and material quality.
- Optimize materials for the game project if necessary.
Requirements:
- Proficient in Substance 3D Designer and/or Substance 3D Painter.
- Good knowledge of Adobe Photoshop.
- Proficient in Figma.
- Understanding of PBR principles (Base Color, Normal, Roughness, Metallic, AO, Height, etc.).
- Experience working with materials in Unity.
- Understanding of UV unwrapping and game texture specifics.
- Portfolio required.
- Middle level or higher.
Conditions:
- Fully remote work.
- Flexible schedule.
- Cooperation format — RevShare (share of project profit).
- Age 18+.
- We consider candidates from any region (except Crimea).
- Working language — Russian.
Skills:
- Substance 3D Designer
- Substance 3D Painter
- Adobe Photoshop
- Figma
- PBR
- Unity
- UV unwrapping
- Blender
- 3ds Max
- Maya
- HDRP
- URP