Hypercell Games is a mobile game studio, the creator of some of the most popular hybrid-casual and puzzle games on the market. Our games have gathered millions of players worldwide.
What you can definitely know about us:
- Sand Balls — 360 M+
- Rope and Balls — 62 M+
- Freaky Stan — 52 M+
- Garden Balls — 22 M+
- Unpuzzle — 22 M+
- Run&Gun — 13 M+
We are looking for a 3D Generalist for mobile games (Unity) to join our team that develops mobile games. You will take the brief and references and independently assemble a complete game location: model the necessary assets, work with textures and materials, set up lighting, and assemble the final scene in Unity. This is a practical, production-oriented role for someone who enjoys seeing the complete result of their work and bringing a location from the initial brief to the finished game look, rather than working only on individual isolated assets.
Responsibilities
- Experience as a 3D Artist, Environment Artist, 3D Generalist, Technical Artist, or a similar position combining 3D and technical work.
- Proficiency in Blender and Unity.
- Experience creating 3D assets and working with game environments in Unity.
- Understanding of mobile platform limitations and graphics optimization principles for mobile games.
- Ability to work with briefs and references and find suitable visual solutions.
- Understanding of composition, color, lighting, form, and visual readability.
- Technical mindset and interest in working with the game engine, not just creating 3D assets.
- Ability to work independently on tasks and be responsible for their quality.
- Interest in games and understanding the game graphics creation process.
Will be an advantage:
- Experience with Shader Graph and VFX.
- Experience with animation and rigging.
- Experience with 2D and texturing.
- Experience in mobile, idle, or tycoon games.
- Experience using AI tools in graphics creation.
- Experience working in small teams or studios where a specialist had to cover a wide range of tasks.
Requirements
- Experience as a 3D Artist, Environment Artist, 3D Generalist, Technical Artist, or a similar position combining 3D and technical work.
- Proficiency in Blender and Unity.
- Experience creating 3D assets and working with game environments in Unity.
- Understanding of mobile platform limitations and graphics optimization principles for mobile games.
- Ability to work with briefs and references and find suitable visual solutions.
- Understanding of composition, color, lighting, form, and visual readability.
- Technical mindset and interest in working with the game engine, not just creating 3D assets.
- Ability to work independently on tasks and be responsible for their quality.
- Interest in games and understanding the game graphics creation process.
Will be an advantage:
- Experience with Shader Graph and VFX.
- Experience with animation and rigging.
- Experience with 2D and texturing.
- Experience in mobile, idle, or tycoon games.
- Experience using AI tools in graphics creation.
- Experience working in small teams or studios where a specialist had to cover a wide range of tasks.
Conditions
What we offer:
- The opportunity to work on games played by millions of people.
- The opportunity to realize your bold ideas.
- Support for professional development: training, coaching, and more.
- Opportunities for growth and development within the company.
- A supportive and warm atmosphere within the team.
Work format: remote.
Employment type: full-time.
Selection process:
- HR interview
- Test task
- Technical interview
- Final interview