About the vacancy
Hypercell Games is a mobile game studio, creator of popular hybrid-casual and puzzle games. The company's games have attracted millions of players worldwide: Sand Balls — 360M+, Rope and Balls — 62M+, Freaky Stan — 52M+, Garden Balls — 22M+, Unpuzzle — 22M+, Run&Gun — 13M+. We are looking for a 3D Generalist for mobile games (Unity) to join our mobile game development team. The specialist will receive task assignments and references and will independently create complete game locations: model necessary assets, work with textures and materials, set up lighting, and assemble the final scene in Unity. This is a practical production role for a specialist who enjoys seeing the result of their work as a whole and bringing a location from the initial concept to the finished game look, rather than working only on individual assets.
Responsibilities
- Based on task assignments and references, independently create complete game locations. Model necessary 3D assets, work with textures and materials, set up lighting, and assemble final scenes in Unity.
- Ensure visual quality and technical optimization of game environments for mobile platforms. Find suitable visual solutions and be independently responsible for the quality of completed tasks.
Requirements
- Experience working as a 3D Artist, Environment Artist, 3D Generalist, Technical Artist, or in a similar role combining 3D and technical work.
- Proficient in Blender and Unity. Experience in creating 3D assets and working with game environments in Unity. Understanding of mobile platform limitations and principles of graphics optimization for mobile games.
- Ability to work with task assignments and references, and find suitable visual solutions. Understanding of composition, color, lighting, form, and visual readability. Technical mindset and interest in working with a game engine, not just creating 3D assets.
- Ability to work independently on tasks and be responsible for their quality. Interest in games and understanding of the game graphics creation process.
- Will be an advantage:
- Experience with Shader Graph and VFX, animation and rigging, 2D, and textures. Experience in mobile games, idle, or tycoon projects. Experience using AI tools in graphics creation. Experience working in small teams or studios where a specialist had to perform a wide range of tasks.
Conditions
- Opportunity to work on games played by millions of people and implement your own bold ideas. The company supports the professional development of employees through training, coaching, and other opportunities. Opportunities are provided to grow and develop with the company, as well as to work in a supportive and warm atmosphere within the team.
- Work format — remote.