Floaty is looking for a versatile General Artist to join our mobile game studio. You'll work mainly in 3D, creating characters, environments, and props, and step into animation, UI, and 2D work when a game needs it. The goal is one clear visual style across everything we ship.
3D Art
- Create high-quality 3D assets for mobile games, including characters, environments, and props
- Model, texture, and prepare assets for in-game use
- Set up materials so assets read well at small sizes
- Keep polycounts and textures within mobile budgets
- Light and stage scenes for key art and screenshots
Animation
- Create and implement character and gameplay animations
- Work with rigs and animation systems in Unity
- Use animation to improve game feel, responsiveness, and player feedback
- Render 3D animations to 2D sprites where a game needs it
- Iterate on animation timing based on gameplay and playtesting
2D Art & UI
- Create 2D art where a game needs it: icons, UI, illustrations, and store artwork
- Design clean, readable interfaces that work on small screens
- Produce icons, buttons, and UI elements that hold up across resolutions
- Create concept art and mood boards to lock a game's look early
Style & Consistency
- Maintain one consistent visual style across a game and across the studio
- Build and maintain style references so new assets match
- Adapt to different art styles from project to project
- Review incoming and outsourced art for consistency
Collaboration & Iteration
- Work closely with the technical artist, game designers, and developers to get art into Unity
- Create quick mockups and visual prototypes to test ideas early
- Iterate on assets based on feedback and playtesting
- Contribute ideas that improve the overall look and feel of the game
What we're looking for
- 3+ years of experience in game art, or a strong relevant portfolio
- Strong 3D modeling and texturing skills
- Strong character and gameplay animation skills
- Comfortable stepping into 2D, UI, and icon work when needed
- Proficiency with Blender and Unity, or similar tools
- Good understanding of rigging and animation principles
- Understanding of optimization for mobile games
- Strong sense of composition, color, and visual quality
- Ability to adapt to different visual styles
- Strong communication and teamwork skills
- Ability to take ownership of tasks and iterate quickly
Nice to have
- Experience creating real-time VFX in Unity: particles, shaders, and effects
- Experience with shaders and materials in Unity
- Experience with character rigging
- Experience creating marketing and store assets such as icons, screenshots, and feature graphics
- Illustration or concept art skills
- Familiarity with Figma, Photoshop, or Illustrator
- Understanding of lighting and scene presentation
- Good understanding of player experience and game feel