Floaty is looking for a Technical Artist to own how our games feel. You'll build the VFX, shaders, and moment-to-moment polish that make an action land, the hit, the shake, the flash, the pause, and keep all of it running smoothly on mobile.
VFX
- Create real-time VFX for gameplay, characters, environments, and UI
- Build hit effects, impacts, explosions, abilities, and transitions
- Use effects to make actions readable and satisfying
- Keep effects light enough to run on mid-range phones
Shaders & Materials
- Write and set up shaders for characters, environments, and effects
- Build stylized looks: outlines, dissolves, glows, and flashes
- Create materials that hold one consistent look across a game
- Balance visual quality against mobile performance
Game Feel & Polish
- Own game feel: hit stop, screen shake, camera behavior, timing, and feedback
- Tune animation timing and transitions so actions feel responsive
- Add polish to UI: button feedback, reward moments, and transitions
- Work with sound so audio and visuals land together
- Prototype feel changes quickly and test them in the game
Performance & Pipeline
- Profile and optimize effects, shaders, and scenes for mobile
- Set budgets for effects and keep the game inside them
- Build small tools and setups that make art faster to get into the game
- Help keep the art pipeline clean and repeatable
Collaboration & Iteration
- Work closely with artists, game designers, and developers in Unity
- Turn design intent into something that reads and feels right on screen
- Iterate based on playtesting and feedback
- Contribute ideas that raise the overall quality bar
What we're looking for
- 3+ years as a technical artist or VFX artist in games, or a strong reel
- Strong real-time VFX skills in Unity, using particle systems or VFX Graph
- Comfortable writing shaders with Shader Graph or HLSL
- Strong understanding of game feel and why an action feels good or flat
- Solid understanding of mobile performance and optimization
- Comfortable working between art and code
- Good sense of timing, color, and visual quality
- Strong communication and teamwork skills
- Ability to take ownership and iterate quickly
Nice to have
- Basic C# scripting
- Experience with rigging or animation systems
- Experience with URP and render pipeline setup
- Experience building tools or editor scripts in Unity
- Motion graphics background
- A reel showing before-and-after polish work