Company**: MyFinishLine
Location: Moscow, Russia
Employment Type: FULL_TIME
Work Format: remote, full-time
Responsibilities
- Formulate and develop the product strategy and roadmap for the application
- Independently assemble working prototypes (vibe coding) and test hypotheses
- Conduct user research (retention, engagement, reasons for churn), formulate hypotheses, and verify them through A/B tests
- Develop key gamification mechanics: story quests, medal system, integration with Strava and other fitness services
- Analyze product metrics and make decisions based on them
Our Ideal Candidate
A Product Manager with experience in gamified products or games, who understands user motivation, what good onboarding and paywalls look like. It's important that they understand not only the product component but can also build solutions themselves: for example, create a concept in Figma and assemble a working prototype using vibe coding and AI tools.
- Experience in gaming/near-gaming applications/platforms, or fitness/sports/lifestyle applications or play-to-earn products is critically important
- Experience as a Product Manager or Product Designer for at least 2 years
- Measurable cases of revenue or LTV growth
- Experience working with AI and vibe coding; we need someone who can build infrastructure
- Proficient in Figma: we will ask for your portfolio with landing page designs
- Experience with analytics: you can read CJM yourself and understand which metric is dropping and why
- Understanding of gamification and user retention principles
A Strong Plus Would Be
- Strong visual taste, especially in landing page design
- Basic understanding of HTML/CSS/JS sufficient to fix what AI has generated
- Experience working with databases
- English language proficiency sufficient for reading documentation and writing texts for landing pages and interface
How to Apply
Please send a case in the format: niche / what was done / what was the result, as well as examples of your design in Figma, and how exactly you use AI