1 month ago
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Junior
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🎯 A specialist who confidently works in Substance Designer and can create high-quality procedural materials for game environments: natural, architectural, organic, etc.
🛠 Responsibilities: • Creation of procedural PBR materials in Substance Designer for the Unity engine; • Work with height/normal/albedo/roughness/metalness maps; • Adaptation of materials to the project's style; • Preparation and adjustment of materials for use in a game engine;
⚙️ Requirements: • Strong portfolio with environment materials; • Confident command of Substance Designer; • Ability to work with Substance Painter and prepare materials for its use; • Accuracy in graphs and the ability to make materials flexible and customizable; • Understanding of form, texture, scale, and material readability; • Understanding of the principles of creating material sets and their blending.
☎️ Contact (Katerina)
❗️Be sure to write: • Vacancy title • Link to portfolio and CV