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BIX TEAM studio is looking for a Senior Tech Artist to work on our main project — WELTKRIEG 1: Firestorm — a mobile multiplayer shooter that immerses players in the atmosphere of World War I. Trailer:
Game is already available: Google Play — About us: LinkedIn —
What you will do: — Optimize graphics for mobile devices (FPS, heating, power consumption, memory) — Profile and diagnose frames, identify performance bottlenecks — Identify and resolve CPU/GPU bottlenecks — Analyze batching, reduce draw calls, optimize SRP Batcher and GPU Instancing — Analyze and optimize GPU and memory usage (textures, materials, shaders, VFX, memory spikes) — Develop and support URP Renderer Features, including post-processing effects — Optimize UI systems and their impact on project performance — Create Editor Tools, validators, and internal tools for finding heavy assets and automatic content verification — Develop technical guidelines for artists (models, materials, textures, LOD, VFX, etc.) — Control asset quality and develop the content pipeline with the Art team — Implement and develop AI tools in the team's production pipeline — Search for and automate routine processes using Claude, AI assistants, and other modern tools
What is important: — Senior Tech Artist experience in Unity — Practical experience in mobile graphics optimization — Excellent knowledge of Unity URP — Experience with Render Graph — Experience developing Renderer Features and post-processing systems — Strong profiling and frame performance analysis skills — Deep understanding of CPU, GPU, memory, and rendering — Experience with Shader Graph — Experience with Amplify Shader Editor (ASE) will be a plus — Confident shader writing in HLSL — Experience creating Editor Tools and automating processes within Unity — Practical experience using Claude or other modern AI tools in daily work — Understanding of how to use AI to automate technical and production processes, accelerate tool creation, problem identification, and workflow optimization
Will be a plus: — Experience with mobile multiplayer projects — Experience with Addressables — Understanding of Unity Rendering Pipeline architecture — Experience writing C# Editor Extensions — Experience building technical pipelines for large art teams
How to apply Telegram bot — @bixteamxvbot
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Game Art
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GameDev
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