A game development studio is looking for an experienced Level Artist with Tech Artist skills to work on PC projects at the early production stage.
Responsibilities:
- Importing and configuring assets, textures, models;
- Placing models, enemies, and game objects;
- Balancing the game environment;
- Visual design of scenes in UE5, working with lighting, camera, post-processing;
- Writing and improving work pipelines;
- Providing feedback to the team;
- Participating in task and deadline allocation;
Required knowledge and skills:
- Experience in scene assembly and project setup in UE5;
- Experience in optimizing purchased assets;
- Working with light (baking);
- Knowledge of the 3D pipeline;
- Independence, diligence;
- Ability to accept criticism;
- Desire to create a unique and colorful world;
- Confident knowledge of level design fundamentals;
- Desire to create an engaging game;
Will be a plus:
- Extensive experience in the Sci-fi genre;
- Ability to work with stylization;
- Various pet projects;
What we offer:
- Remote work;
- Growth prospects;
- Flexible schedule;
Terms and payment will be discussed in person.