Job Title: Unity VFX Artist (Stylized)
Studio: Plumeria Studio
Employment Type: Paid deliverables
Location: Anywhere - Remote
Compensation: Paid per finished VFX
Project
The project is an anime-stylized multiplayer action game. It’s still early in development, and right now I'm bringing on creatives for specific paid tasks to put together a proof-of-concept build. The goal is to get the project to a place where it can attract funding.
The project is being developed in Unity using the Universal Render Pipeline (URP).
You can view public development updates and non-NDA information here.
Role and Responsibilities
- Create original, production-ready VFX directly in Unity URP.
- Design stylized combat effects
- Build complete Unity-ready VFX prefabs using particle systems, materials, textures, meshes, trails, animation, and shaders where appropriate.
- Develop effects with strong timing, shape language, color control, anticipation, impact, and follow-through.
- Match the project’s anime-inspired art direction while contributing original visual ideas.
- Keep effects clear and readable during fast-paced multiplayer gameplay.
- Optimize effects for real-time performance without losing their visual appeal.
- Organize source files, prefabs, materials, textures, and dependencies so they can be easily integrated into the project.
- Respond to feedback and complete an agreed-upon number of revision passes.
Required
- A strong portfolio showing stylized real-time VFX.
- Professional experience creating effects in Unity.
- Experience creating and optimizing VFX for Unity’s Universal Render Pipeline.
- Experience with Unity’s Particle System and real-time materials or shaders.
- A solid understanding of VFX timing, motion, composition, color, contrast, and gameplay readability.
- Ability to create or modify supporting VFX assets, including textures, flipbooks, meshes, materials, and shaders.
- Ability to deliver clean, organized, and editable Unity project files.
- Ability to work independently from written descriptions, reference images, gameplay footage, or rough concepts.
- Conversational English and clear written communication.
- Reliable communication regarding progress, blockers, and delivery dates.
Bonus
- Experience with Unity Shader Graph or custom URP shaders.
- Experience creating anime-style combat or character ability effects.
- Experience optimizing VFX for multiplayer games, or a wide range of PC specifications.
- Experience with Blender, Maya, Houdini, Photoshop, Substance 3D, After Effects, or similar tools.
- Understanding of animation timing, hit-stop, camera effects, screen-space effects, and other techniques used to make combat feel responsive.
- Experience working from concept art or helping establish a consistent VFX style guide.
What I Am Looking for in Your Portfolio
- Stylized VFX rather than primarily realistic effects.
- Character abilities, attacks, weapon trails, projectiles, impacts, or similar gameplay effects.
- Strong anime-inspired shapes, colors, timing, and motion.
- Clear anticipation, impact, and recovery in combat effects.
- Effects shown inside a real-time engine, preferably Unity URP.