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We are looking for a Unity Technical Artist / 3D Animator for a project task for a VR experience.
The project runs on autonomous HTC Vive Focus 3 headsets. An animated dinosaur model is already available, the scene is in Unity. It is necessary to add a skeleton, cavities in the neck bones, lungs and air sacs, a heart and blood vessels, and then assemble the "translucency" animation on the same dinosaur. We will buy a suitable skeleton if necessary; we will provide the archive with the current model.
Animation Sequence: Translucency, about 10 sec. A mask with a sharp edge moves over the body. The skin disappears, revealing the skeleton and organs. There is no semi-transparent skin. Neck Bones, about 10 sec. All anatomy is already visible. Cavities in the vertebrae and air movement are highlighted. Breathing, about 11 sec. The focus shifts to the lungs and air sacs, their rhythmic work is visible. Heart, about 15 sec. The heart pulsates, impulses show the path of blood up the neck to the head. Return to normal view, about 9 sec. The highlighting disappears, the skin covers the anatomy again.
We use Timeflow, but you can assemble your animation in Unity Timeline: our developer will integrate it into the overall scenario. We will provide the Timeflow package if needed. The skeleton and organs must match the existing Standing Idle animation in the initial and final frames and move correctly with the dinosaur.
This is Android VR, so reasonable optimization of geometry and materials is important. The viewing distance is fixed, LOD is not needed. For rendering, masks and alpha clipping are preferred; transparent materials are used only if the desired result cannot be achieved without them.
A working result in Unity, ready for transfer to our main developer, is required. References and the scenario will be shown. Budget: $20–25/hour
12 days ago
20 – 25 USD
per hour
Employment
Project work
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