Uni Dreams is looking for a dedicated VFX Artist (with a 2D animation background) to own the look and feel of every effect in our game. In this role, you will be responsible for authoring stylized, “ hand-drawn feeling,” real-time effects: sprite based flipbook animations, and particle systems.
Core Responsibilities:
- Effect Authoring: Create stylized VFX: smoke, dust and sand, explosions, impacts, electricity and lightning, magic, and environmental ambience.
- Texture & Flipbook Creation: Either hand-author texture sheets, noise, gradients, and flipbook animations found in the references from scratch or work closely with our 2D animation department to achieve the same result. (Not relying on off-the-shelf asset packs).
- Unity Implementation: Build robust particle systems in Unity, including timing, sub-emitters, and the parameter setup needed for effects to be triggered cleanly by gameplay.
- Collaboration: Work closely with the Game Director, art, and engineering teams to ensure effects match the established visual style while staying within performance budgets.
Visual References:
The following videos are representative of the type of stylized, hand-crafted effects we want to be producing in house:
- Electricity and Lightning — Assets for VFX Artists 04 (Sr. Rubfish)
- Smokes, Sands and Explosions — Assets for VFX Artists 05 (Sr. Rubfish)
Additionally here are some examples of hit FX we would be looking for:
Requirements:
- Experience as a VFX Artist working specifically within Unity.
- Strong reel or portfolio showcasing stylized, non-photorealistic real-time effects.
- Proven ability to author your own VFX textures and flipbook animations from scratch.
- Deep understanding of Unity's particle systems and real-time VFX workflows.
How to Apply:
Please send an email with your resume and a link to your portfolio/reel showcasing your VFX work.