Reach out directly about this role
We are a small team developing a 2D Midcore Idle RPG. The project is actively developing, and we are looking for a game designer.
🎮 Responsibilities — Design and document key game systems: hero progression, in-game economy, combat mechanics, events (GDD, diagrams, User Flow, technical specifications for the team); — Build mathematical models for characteristic balance and maintain balance sheets in Excel / Google Sheets; — Adjust difficulty and progression curves, design game loops and engagement loops; — Design levels and quest chains; — Prototype features in Unity (or Figma) and conduct internal playtests; — Conduct A/B tests of key elements (balance, rewards, UI), analyze metrics (Retention, ARPU, LTV) and adjust systems based on results; — Balance live content: events, seasons; — Work closely with art, development, and analytics to improve the product iteratively.
🛠 Requirements One of the following is required: — 1 year of commercial experience in idle RPGs; — OR 1 year of commercial experience as a game designer in another genre + deep gaming experience in idle games (references below).
For all candidates: — Confident use of AI tools (ChatGPT/Claude, etc.); — Understanding of metrics (ARPU, ARPPU, LTV, Retention) specifically as data for system balancing, not as reporting; — Ability to work with balance sheets and complex formulas in Excel / Google Sheets; — Prototyping skills in Unity or mock-up skills in Figma / Sketch; — Analytical thinking: the ability to turn an idea into a formula and test it with numbers.
🎯 Reference game experience IdleOn, Revolution Idle, Melvor Idle, Idle Slayer, NGU IDLE, Unnamed Space Idle, Idle Clans, Idle Skilling, Idle Fishing.
➕ Will be a plus — Experience with Pixel Art projects: understanding the limitations of the style and the ability to formulate technical specifications for an artist.
❌ We do not consider — No commercial experience in game design; — No real gaming experience in idle games — the genre cannot be understood from descriptions and reviews.
📌 Working conditions — Fully remote; — Schedule: from 12:00 to 21:00 Moscow Time (1 hour lunch); — Full-time employment: 5/2, 8 working hours; — Employment format — self-employment; — No bureaucracy or reports — we focus on efficiency; — No strict hierarchy: if you know how to do something better, suggest and argue; — Work in a small team with the opportunity to influence processes.
📩 How to apply — Write in Telegram — Attach your resume, which should include your work experience and links to projects you have worked on; — List the idle games from the list that you have actually played and approximately how many hours.
from 1 years
Experience
Full-time
Employment
Remote
Work Format
Middle
Grade
Game design
Specialization
GameDev
Industry
Startup
Company Type
By country
Game design
Specialization
GameDev
Industry
Startup
Company Type