Company: Ambiencive Games
Format: remote
We are looking for a 3D Generalist Artist for the indie project «Technotma» — a linear shooter with elements of tactics and survival. We need a specialist who will take on the technical and visual assembly of 3D content, set quality standards, and coordinate the team's work during the MVP stage.
Tasks:
- Curate the technical and visual assembly of the project's 3D content (modeling, texturing, engine import).
- Coordinate the team's work on optimization and scene assembly, set quality standards for models.
- Interact with the tech lead and animator for seamless asset transfer to the build.
Requirements:
- Solid skills in low-poly / mid-poly modeling, texturing (Substance), and understanding of the Unreal Engine pipeline.
- Understanding of optimization (mesh, UV, atlases, texture maps).
- Willingness to take responsibility for the technical quality of the 3D department and coordinate processes.
Conditions:
- Format: Enthusiasm and/or portfolio at the current stage.
- Excellent opportunity to develop skills in department leadership, pipeline management, and build a comprehensive gaming case.
- Prospect of long-term partnership and discussion of shares (RevShare).
Skills:
- low-poly modeling
- mid-poly modeling
- Substance
- Unreal Engine
- optimization
- UV
- atlases
- texture maps